Wednesday, 24 November 2010

how to make the robotic hand part 6

Create a cylinder and place it into the box.
Place it onto the cylinder on the top box and adjust if needed.
Now create a rectangle and place it on the end.
Adjust the rectangle and then attach it, so your model looks like this:
Copy it and place it on the other side, and then attach it to the block as shown below;
Now create a rectangle and place it at the beginning of the head.
Create a cylinder and place it in front of the rectangle.
Attach the cylinder to the rectangle, copy it and place it on the other side.
Now attach both to the head of the model.
Remove the parts you don’t need, and then attach the model together.
You can bone this model to give it animation.

how to make the robotic hand part 5

Create a cylinder and place it as shown;
Go on to edit poly and using the polygon tool scale the face down. 
Select the lines.
Connect the lines and ring them. Adjust the ring with the scale tool until it looks like the one shown.
Copy it. Rotate the copy and place it at the opposite side.
Attach it (Note, I attached it incorrectly but I corrected it as you will see later on)
Copy the front part with instance and rotate it straight.  
Select the top and bottom, and chamfer them until the model looks like this.
Then select the four lines as shown below;
And then chamfer them like so;
Using the vertex tool select the lines and curves and connect them as shown below;
This picture shows that I have corrected the top part.
Create a cylinder and place it as so;
Remove the extra lines you don’t need.
Then select all of them.
Now place a ring on it as shown below;
Adjust the face on it.
Create another one on the other side and connect it.
Create a box.
Now edit it as shown below;

How to make the robotic hand part 4

Next scale the face slightly and select the vertex tool.
Select the three curves as shown and pull them out. Then keep modifying the face.
 Step 1
Step 2
Step 3
Step 4
Now detach the new object you have created (note detach as object)
Then place a shell on the object. (Note, when I did this, the object came out wrong as the picture shows, if it does, convert it into an edit poly and straighten out the lines in vertex mode)
When you have finished, copy the shape and place them on both
sides of the object to create the connectors. Do this as shown below;
Attach the boxes to the connectors as shown below;
Now using the polygon tool, select the face of one the boxes, shift+click and pull it out as so;  
Then scale it out.
Using the edge tool select the two side and connect them (note use the connect tool and create two segments) 
This is what the object should look like. Select the two lines as shown;
Create two segments and place them as shown;
Then pull the rectangle as shown;
Then using the polygon to select the shape and detach it as an object.
Clone the object and place it underneath the first one.
Select the bottom one and flip the plane (this is so it will attach to the one above) then select the border and then select bridge to bridge the gap. This is a part I had problems with.
Adjust it and place it on top of the boxes as shown below. Then copy it as an object.
Flip the copy.
Place it as so;
Attach them to the boxes.